The Forsaken Keep
A castle on a hill, ringed by a moat and a dead forest, sealed under a dome fed by chargestones in the camps around it. Break the stones up top or find their roots in the tunnels below, then earn your way inside.
Interactive
The lie of the land: the wood, the walls, winding passages and a dragon that won't stay put. Charted from an earlier, blockier build of the game.
Level 2 · through the Demon Gate
An ash covered region shaped by fire, old stone and a presence on the horizon. The second level of the first chapter.
Gallows Road
You start in the dead woods below the keep. Between you and the castle:
A dome seals the castle, fed by great chargestones in the camps. Break them where they stand, or find their roots in the quarry tunnels. Inside the walls, the Blood Seals are waiting.

Landmarks
A castle on a hill, ringed by a moat and a dead forest, sealed under a dome fed by chargestones in the camps around it. Break the stones up top or find their roots in the tunnels below, then earn your way inside.
Leaning stones, barred tombs and a lychgate the Gatehound won't let you through. What's buried here didn't stay that way.
A royal court of stone arcades: the bell-spired chapel, open armoury forge, guard barracks, stables and quartermaster's stores. The dead still claim their rooms.
The sealed doors below the graveyard are older than the walls. No map agrees on what lies beyond them.
Wardens, bosses and worse
Warden of the drawbridge
Keys rattle, chains swing, and his lantern is the only soft spot he's got. Beat him and the walls open.
Warden of the lychgate
Three heads, one collar, no patience. The other way into the keep goes through him.
Lord of the keep
Everything in the castle answers to him. What happens after the fight is best discovered in the run.
Something under the water
She sleeps beneath the Black Mere. Stand under the drowned bell at the end of the jetty and she claws her way up.
Guarding the chargestones
Each camp around the keep has a great chargestone and a brute who keeps it. Wake the keeper, or go round him and break the stone from underneath.
Under the Cinder Reach
A titan kneels in chains on a plain of ash, and something under it is still beating. The way home opens when it stops.
An uninvited guest
It flies over and sets fire to everything, monsters included. There's a crystal in its chest, and it keeps coming back to this castle for a reason.

Cartography
The map is an inked parchment chart that fills in as you explore. Ground you haven't walked stays blank. Chargestones, seals, camps and wardens appear once you've found them. Drop a waypoint and a column of red light marks the way.
Tap M to open it, or hold M to peek without stopping.
After the first chapter
The Keep, the Cinder Reach and the Return make up chapter 1. Three more chapters follow.

Chapter 2. Mass is still held, underwater. Raise three bells and hold the cathedral. Playable in Windows test builds.
Chapter 3. Chase a titan through a mountain town locked in ice. In development.
Chapter 4. Ride between islands in the clouds with the king, and fight what lives up there. In development.
the mailing list
An email when there's a new build to play or a playtest to join. That's it, nothing else.
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We'll be in touch when there's something worth bonking.