The World

The Forsaken Keep

One castle, one cursed hill, and everything that crawled out of it. Explore it all on foot, then chart it on the map.

Gallows Road

A forest worth getting lost in

You start in the dead woods below the keep. Between you and the castle:

  • Ashwick, a plague village
  • The Pyre Field
  • The Black Mere
  • Hangman's Crown
  • Pilgrim's Leap
  • The Quarry
  • The Last Company's wagon fort
  • The Hangman's Sump

A dome seals the castle, fed by great chargestones in the camps. Break them where they stand, or find their roots in the quarry tunnels. Inside the walls, the Blood Seals are waiting.

The plague village of Ashwick at night

Landmarks

Places you'll regret visiting

The Forsaken Keep

A castle on a hill, ringed by a moat and a dead forest, sealed under a dome fed by chargestones in the camps around it. Break the stones up top or find their roots in the tunnels below, then earn your way inside.

The Graveyard

Leaning stones, barred tombs and a lychgate the Gatehound won't let you through. What's buried here didn't stay that way.

The Bailey

A royal court of stone arcades: the bell-spired chapel, open armoury forge, guard barracks, stables and quartermaster's stores. The dead still claim their rooms.

The Catacombs

The sealed doors below the graveyard are older than the walls. No map agrees on what lies beyond them.

Wardens, bosses and worse

Who's in charge here

Warden of the drawbridge

The Gaoler

Keys rattle, chains swing, and his lantern is the only soft spot he's got. Beat him and the walls open.

Warden of the lychgate

The Gatehound

Three heads, one collar, no patience. The other way into the keep goes through him.

Lord of the keep

The Rat King

Everything in the castle answers to him. What happens after the fight is best discovered in the run.

Something under the water

The Mother

She sleeps beneath the Black Mere. Stand under the drowned bell at the end of the jetty and she claws her way up.

Guarding the chargestones

The camp keepers

Each camp around the keep has a great chargestone and a brute who keeps it. Wake the keeper, or go round him and break the stone from underneath.

Under the Cinder Reach

The Heart

A titan kneels in chains on a plain of ash, and something under it is still beating. The way home opens when it stops.

An uninvited guest

The Dragon

It flies over and sets fire to everything, monsters included. There's a crystal in its chest, and it keeps coming back to this castle for a reason.

A 3D view over the Forsaken Keep and its surrounding woods

Cartography

Chart it as you go

The map is an inked parchment chart that fills in as you explore. Ground you haven't walked stays blank. Chargestones, seals, camps and wardens appear once you've found them. Drop a waypoint and a column of red light marks the way.

Tap M to open it, or hold M to peek without stopping.

After the first chapter

Beyond the keep

The Keep, the Cinder Reach and the Return make up chapter 1. Three more chapters follow.

The Drowned Parish

Chapter 2. Mass is still held, underwater. Raise three bells and hold the cathedral. Playable in Windows test builds.

The frozen village

Chapter 3. Chase a titan through a mountain town locked in ice. In development.

The sky

Chapter 4. Ride between islands in the clouds with the king, and fight what lives up there. In development.